Your hex grows more powerful. If the target cursed by your Hexblade’s Curse hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.
You can curse the soul of a person you slay, temporarily binding it in your service.
When you slay a humanoid, you can cause its spirit to rise from its corpse as a specter.
When the specter appears, it gains temporary hit points equal to half your warlock level.
Roll initiative for the specter, which has its own turns.
It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).
The specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife.
Once you bind a specter with this feature, you can't use the feature again until you finish a long rest.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as ifitwere dim light. You can't discern color in darkness, only shades of gray.
As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
The curse ends early if the target dies, you die, or you are incapacitated.
You gain a bonus to damage rolls against the cursed target.
The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
You can’t use this feature again until you finish a short or long rest.
You can spread your Hexblade's Curse from a slain creature to another creature. When the creature cursed by your Hexblade's Curse dies, you can apply the curse to a different creature you can see within 30 feet of you, provided you aren't incapacitated. When you apply the curse in this way, you don't regain hit points from the death of the previously cursed creature.
Your transformation lasts for 1 minute or until you end it as a bonus action.
During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet,
and at the end of each of your turns,
you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up).
In addition, once on each of your turns,
you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell.
The extra radiant damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.