You touch the target. For the duration, whenever the target makes a fate roll (Shadow, page 40), it can roll an additional die and use the highest of the results.
Triggered: When a creature you can see within short range would die, you can use a triggered action to cast this spell. The creature does not die, stops making fate rolls, and instead becomes unconscious for 1d3 hours. At the end of this time, it heals 1 damage.
You send healing energy into the target. If the target is alive,
it heals 1d3 damage. If the target is undead, make a Will attack roll against its Strength. On a success, the healing energy weakens the magic sustaining the creature’s unnatural existence, causing the target to take 1d6 + 2 damage.
Attack Roll 20+: The target takes 1d6 extra damage.
Triggered: You use a triggered action to cast this spell when you make a challenge roll or an attack roll. You roll the d20 twice and use the higher number on the die.
Choose a point in space you can see within long range. For the duration, you hear as if you were at the chosen point.
Area: A sphere with a 5-yard radius centered on a point within your space.
You know the locations of any living creatures in the area. Such creatures cannot become hidden from you for the duration.
You touch the target, which heals damage equal to half its healing rate.
Triggered: When you make an attack roll against a creature or object you can see, you can use a triggered action to cast this spell. You make the attack roll with 1 boon.
Triggered: When a creature you can see attacks you, you can use a triggered action to cast this spell. You impose 1 bane on the triggering creature’s attack roll and you make the challenge roll to resist the attack with 1 boon.