Death Ward

  • casting time1 action
  • rangetouch

  • componentsV, S, M
  • duration1 hour

You touch the target. For the duration, whenever the target makes a fate roll (Shadow, page 40), it can roll an additional die and use the highest of the results.

Triggered: When a creature you can see within short range would die, you can use a triggered action to cast this spell. The creature does not die, stops making fate rolls, and instead becomes unconscious for 1d3 hours. At the end of this time, it heals 1 damage.

Life (Utility, OP) cantrip

Destroy Death

  • casting time1 action
  • rangeshort

  • componentsV, S, M
  • durationInstantaneous

You send healing energy into the target. If the target is alive, it heals 1d3 damage. If the target is undead, make a Will attack roll against its Strength. On a success, the healing energy weakens the magic sustaining the creature’s unnatural existence, causing the target to take 1d6 + 2 damage.

Attack Roll 20+: The target takes 1d6 extra damage.

Life (Utility, OP) cantrip

Life Sense

  • casting time1 action
  • range5 yards

  • componentsV, S, M
  • duration1 minute

Area: A sphere with a 5-yard radius centered on a point within your space.

You know the locations of any living creatures in the area. Such creatures cannot become hidden from you for the duration.

Life (Utility, PG) cantrip

Minor Healing

  • casting time1 action
  • rangetouch

  • componentsV, S, M
  • durationInstantaneous

You touch the target, which heals damage equal to half its healing rate.

Life (Utility, PG) cantrip