You absorb the essence of anyone standing within a 5-foot-radius area around you. Creatures within range must make a Constitution saving throw against your spell save DC. Creatures that are unconscious automatically fail the saving throw. On a failure, their maximum hit points are reduced by 2d8 and your maximum hit points increase by 1d8 for every creature you affected. On a success, nothing happens. Drain Essence’s effects are lost after a short or long rest.
A creature of your choice within range must make a Wisdom
saving throw against your spell save DC. On a failure, the
creature's veins are clogged with black liquid. They suffer
disadvantage to their attacks for the duration and also suffer
3d6 necrotic damage at the start of their turn. The creature
can repeat their saving throw at the end of their turn.