Drain Essence

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationInstantaneous

You absorb the essence of anyone standing within a 5-foot-radius area around you. Creatures within range must make a Constitution saving throw against your spell save DC. Creatures that are unconscious automatically fail the saving throw. On a failure, their maximum hit points are reduced by 2d8 and your maximum hit points increase by 1d8 for every creature you affected. On a success, nothing happens. Drain Essence’s effects are lost after a short or long rest.

Artificer, Sorcerer, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster) 2nd

Black Veins

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationCconcentration, up to 1 minute

A creature of your choice within range must make a Wisdom saving throw against your spell save DC. On a failure, the creature's veins are clogged with black liquid. They suffer disadvantage to their attacks for the duration and also suffer 3d6 necrotic damage at the start of their turn. The creature can repeat their saving throw at the end of their turn.

Artificer, Sorcerer, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster) 3rd