• casting time1 bonus action
  • range30 feet

  • componentsV, S
  • durationInstantaneous

Volatility Surge
___
You channel volatile magic into a creature. It gains advantage on its next attack roll, but also takes 1d6 force damage.

Chaos Magic 1st Evocation

  • casting time1 bonus action
  • rangeSelf

  • componentsV, S
  • durationUntil dispelled or triggered

True Evocation
___
You channel raw, unstable arcana into your body. The next spell you cast that deals damage deals the maximum possible damage. Afterward, you take 2d10 irreducible force damage for each level of the spell you empowered. If this damage reduces you to 0 HP, you die instantly.

Prime Arcana 2nd Evocation

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationInstantaneous

Weave Redistribution
___
You unravel a higher-tier spell slot to redistribute its power. You expend a spell slot and regain expended spell slots in any combination whose total levels are equal to or less than 3. You cannot restore a slot of a higher level than the one used to cast this spell.

Prime Arcana 3rd Transmutation

  • casting time1 bonus action
  • rangeSelf

  • componentsV, S, M
  • duration1 minute

a sliver of charred bone or cracked horn

Vestige of the Abyss
___
You channel a fragment of demonic ancestry. For the duration, you are considered a fiend, gain immunity to being charmed or frightened, can reroll one damage die from a spell once per turn, and gain 20 temporary HP. When the spell ends, roll a d20. On a 1, you suffer a minor permanent mutation.

Chaos Magic 4th Transmutation

  • casting time1 action
  • range60 feet

  • componentsV, S, M
  • durationInstantaneous

5 gold or one beer donated to Fate

Wither and Rust
___
You accelerate entropy. Choose a target:
- Object: Any non-magical object in a 10-foot cube with a hardness below 20 breaks or becomes useless.
- Creature: The target must make a Constitution save or take 6d10 force damage and be unable to take actions or reactions until the end of its next turn. If a creature is reduced to 0 HP by this spell, it crumbles into dust.
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Time Magic 5th Transmutation

  • casting time1 action
  • rangeSelf (60-foot line)

  • componentsV, S, M
  • durationConcentration, up to 1 minute

an inscribed bell worth 200 gp

Valense's Spirit Wrath
___
A 10-foot-wide, 60-foot-long beam of shimmering light flashes from your hand. Each creature in the line must make a Charisma save, taking 8d6 spirit damage and being Frightened on a failure. Undead and spirits take an extra 4d6 damage. You can create a new line as your action on subsequent turns.

Spirit Magic 6th Evocation

  • casting time1 action
  • range150 feet

  • componentsV, S
  • durationInstantaneous

Veilshatter
___
You tear open the Veil at a point you can see. Creatures of your choice in a 30-foot radius must make a Charisma save. On a failure, they are banished to the Underworld for 1 minute. If no such realm intersects, they instead take 12d8 spirit damage and are frightened.
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Spirit Magic 7th Evocation

  • casting time1 action
  • rangeSight

  • componentsV, S, M
  • durationInstantaneous

a statuette of Umbasis worth at least 200 gp

Umbasis's Judgement
___
You rip the soul from a living creature. It takes 8d6 + 50 necrotic damage (Constitution save for half). If it fails the save and is reduced to 0 HP, it dies and its soul shatters into 2d6 spirit shards that inhabit random life forms within 10 miles.

Spirit Magic 8th Necromancy

  • casting time1 action
  • range15 feet

  • componentsV, S, M
  • durationInstantaneous

a symbol of a God of Time or a masterwork doll worth at least 1000 gp, not expended

Twisted Fate
___
You manipulate the threads of fate. Choose one creature in range. It must succeed on a Charisma save, or you swap your current hit points with its current hit points. Any excess HP you gain becomes temporary HP.
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Time Magic 9th Transmutation
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  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Temporal Insight
*Time Magic Cantrip (Divination)*
___
You touch a creature or object and learn one temporal fact: its exact age, when it was last affected by magic, or if it has traveled through time or space in the last 24 hours.

cantrip