Chill Touch

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • duration1 round

Channeling the chill of the grave, make a melee spell attack a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain hit points until the start of your next turn.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Warlock Necromancy cantrip