A creature you touch regains a number of hit points equal to 2d8 + your spellcasting ability modifier.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 2d8 for each slot level above 1st.
You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is Heavily Obscured.
It lasts for the duration or until a strong wind (at least 10 miles per hour or one created by Gust of Wind) disperses it.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
You choose a creature you can see within range and mystically mark it as your quarry.
Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception or Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can take a Bonus Action to mark a new creature you can see within range.
At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.