Empowered Spell

  • casting time-
  • range-

  • componentsV, S, M
  • duration-

1 Sorcery Point

When you roll damage for a spell, you can spend 1 Sorcery Point to reroll a number of the damage dice up to your Charisma modifier (minimum of one), and you must use the new rolls.
You can use Empowered Spell even if youve already used a different Metamagic option during the casting of the spell.

Sorcerer cantrip

Innate Sorcery

  • casting time1 Bonus Action
  • range-

  • components-
  • duration-

An event in your past left an indelible mark on you, infusing you with simmering magic. As a Bonus Action, you can unleash that magic for 1 minute, during which you gain the following benefits:
- The spell save DC of your Sorcerer spells increases by 1.
- You have Advantage on the attack rolls of Sorcerer spells you cast.
You can use this feature twice, and you regain all expended uses of it when you finish a Long Rest.

Sorcerer cantrip

Lucky

  • casting time-
  • range-

  • components-
  • duration-

You gain the following benefits:
Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest.
Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll.
Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.

Sorcerer cantrip

Seeking Spell

  • casting time-
  • range-

  • componentsV, S, M
  • duration-

1 Sorcery Point

If you make an attack roll for a spell and miss, you can spend 1 Sorcery Point to reroll the d20, and you must use the new roll.
You can use Seeking Spell even if you’ve already used a different Metamagic option during the casting of the spell.

Sorcerer cantrip

Sorcerous Restoration

  • casting time-
  • range-

  • components-
  • duration-

When you finish a Short Rest, you can regain expended Sorcery Points, but no more than a number equal to half your Sorcerer level (round down).
Once you use this feature, you cant do so again until you finish a Long Rest.

Sorcerer cantrip

Tides of Chaos

  • casting time-
  • range-

  • components-
  • duration-

You can manipulate chaos itself to give yourself Advantage on one D20 Test before you roll the d20.
Once you do so, you must cast a Sorcerer spell with a spell slot or finish a Long Rest before you can use this feature again.
If you do cast a Sorcerer spell with a spell slot before you finish a Long Rest, you automatically roll on the Wild Magic Surge table.

Sorcerer cantrip

Wild Magic Surge

  • casting time-
  • range-

  • components-
  • duration-

Once per turn, you can roll 1d20 immediately after you cast a Sorcerer spell with a spell slot. If you roll a 20, roll on the Wild Magic Surge table to create a magical effect.
If the magical effect is a spell, it is too wild to be affected by your Metamagic.

Sorcerer cantrip