Convey Intention

  • casting time1 minute
  • range30 feet

  • componentsV, S
  • durationInstantaneous

You use enchanting magic to bolster the strength of your communication. Choose one creature within 30 feet of you that you can see, and one simple idea, emotion or image. The creature instantly understands the idea, provided it is capable of doing so.

Stibbles Codex of Companions Enchantment cantrip

Acid Bubble

  • casting time1 action
  • range10 feet

  • componentsV, S, M
  • duration1 minute

a small iron ring dipped in perfume

Choose a 5 ft area within range. You create a floating bubble of acid that fills the area, and begins to slowly float away. At the beginning of each turn, until the bubble touches a target, it drifts 10 feet in a direction you choose. When the bubble touches a target, they must make a Dexterity saving throw. On a fail, the target takes 3d6 acid damage, or half as much on a success.
At Higher Levels. When you cast this spell using a spell slot of 2nd-level or higher, you create an additional bubble that does 1d6 acid damage. You can choose to have each bubble float in different directions.

Stibbles Codex of Companions 1st Evocation

Bolster Familiar

  • casting time1 action
  • range30 feet

  • componentsV, S, M
  • durationConcentration, up to 1 minute

a small figuring resembling the familiar

Your spell empowers one familiar in range with toughness and cunning. For the duration, the familiar’s hit point maximum and current hit points increase by 3d6 and its AC increases by 2.
At Higher Levels. When you cast this spell using a spell slot of 2nd-level level or higher, the target’s hit points increase by an additional 2d8 for each slot level above 2nd-level.

Stibbles Codex of Companions 1st Abjuration

Fanfare

  • casting time1 action
  • range60 feet

  • componentsV
  • durationConcentration, up to 1 minute

You target one creature that you can see within range. It becomes showered in a magical display of confetti and fireworks, regains 1 hit point, and has advantage on saving throws against being feared or charmed. The visual illusion fills a 5 foot radius around the target, and produces loud victory music that can be heard out to 120 feet. If you target a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. On a failure, the music becomes mocking and the confetti obscures their vision. They have disadvantage on perception checks made to see or hear other creatures. As an action, they can reroll the save, ending the effect on a success.

Stibbles Codex of Companions 1st Illusion

Screeching Sense

  • casting time1 bonus action
  • range120 feet

  • componentsV
  • durationInstantaneous

You emit a high pitched screech that travels out 120 ft. At the beginning of your next turn, the sound you released returns in a black and white image of the local layout. This image does not show information behind walls, and is blurred around corners beyond 10ft. Your passive perception for this image is 10 + your spell casting modifier.

Stibbles Codex of Companions 1st Divination

Word of Mercy

  • casting time1 reaction
  • range30 ft.

  • componentsV
  • durationInstantaneous

As a reaction when you see a friendly creature take damage, you shout a verbal command, causing purple mist to briefly surround the target of an attack within range that you can see. If the target’s current hit points are more than the damage of the attack, the spell fails. Otherwise, the attack misses and the target takes no damage. At the start of your next turn, the purple mist surrounds you, dealing the damage of the initial attack.

Stibbles Codex of Companions 1st Conjuration

Barrage Shelter

  • casting time1 action
  • range90 feet (10 foot radius)

  • componentsV, S, M
  • durationConcentration, up to 1 minute

a buckler, and a wooden arrow which is consumed upon casting

An area within range that you choose becomes covered by a sudden barrier of force. For the duration every creature in a 10 foot radius benefits from half cover when targeted by magical ranged attacks, and cannot be targeted by nonmagical ranged attacks.

Stibbles Codex of Companions 2nd Abjuration

Egg 2/2

  • casting time1 eggtion
  • rangeSelf

  • componentsV, M
  • durationInstantaneous

one egg

5. You summon one large egg, roll a d6. The egg hatches a friendly beast. This beast disappears after it is reduced to 0 hit points, or after an hour has passed.
1. 2 Eagles
2. 1 Giant Owl
3. 1 Crocodile
4. 1 Spider Swarm
5. 2 Flying Snakes
6. 1 Giant Chicken (the giant chicken has the same stats as a giant eagle)

6. Roll twice, ignoring another 6. The effects you roll are instead doubled.

Stibbles Codex of Companions 2nd Conjuration

Egg 1/2

  • casting time1 eggtion
  • rangeSelf

  • componentsV, M
  • durationInstantaneous

one egg

When you cast egg, roll a D6.
1. You summon 12 eggs in an unoccupied space within 5 feet of you. These eggs may manifest as regular chicken, duck or goose eggs.

2. You summon 4 eggs that shoot out from your space. Each flies in 60 foot lines, going north, south, east and west. Any creature in that line must succeed on a Dexterity saving throw or take 1d8 bludgeoning damage.

3. The egg you use to cast the spell hatches into 2d8 chickens. The chickens are friendly to you and your party, but may not be given commands. However, If the number of chickens summoned is greater than 9, they are instead hostile to you.

4. You summon 2d6 hard boiled eggs. You can use an action to consume one egg and restore 2 hp. These eggs disappear after 1 hour.

Stibbles Codex of Companions 2nd Conjuration
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Gather Animals

  • casting time1 minute
  • range30 feet

  • componentsV,S, M
  • durationInstantaneous

a bell or whistle

You call upon the local creatures and command them to heed your call. Name one beast with a CR of 1/2 or less. Once the spell casting ends all beasts of that type within 1/2 mile travel to convene at your location. They act as they normally would, and may choose to leave after 2d4+2 rounds.

Stibbles Codex of Companions 2nd Enchantment

Incubate

  • casting time1 hour
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

a candle worth 10 gp that is consumed on casting, and an egg you wish to hatch

Your spell rapidly catalyzes the process of egg growth, causing the creature to fully form inside the egg faster than normal. Choose one undamaged egg at the beginning of casting. This egg does not need to be fertile. Once the spell ends, the creature inside that egg fully grows to a hatchling state and emerges. The creature is then charmed by the caster for 1 hour, or until it takes damage.

Stibbles Codex of Companions 2nd Transmutation

  • casting time
  • range

  • components
  • duration


cantrip