Incendiary Strike

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationInstantaneous

Flame envelopes your strike, surging through you and into a target. Make an unarmed strike or a melee attack with a weapon you're holding against one creature within 5 feet of you. On a hit, the target suffers the attack’s normal effects, and takes an additional 1d6 fire damage.
When you reach 5th level, the attack deals an extra 1d6 fire damage (2d6) to the target on a hit, and the reach of the attack increases by 5 feet (10 feet). The fire damage and range increase by 1d6 and 5 feet again at 11th level (3d6 and 15 feet) and 17th level (4d6 and 20 feet).

Tamer Evocation cantrip

Primal Scent

  • casting time1 action
  • rangeSelf

  • componentsS
  • durationConcentration, 1 minute

You inhale deeply, magically enhancing the scents that surround you. You have advantage on the next ability check you make that relies on smell, and you can treat a roll of 4 or lower as a 5.
When you reach 5th level, you can treat a d20 roll of 7 or lower as an 8. At 11th level, a roll of 10 or lower is treated as an 11, and at 17th level, a roll of 13 or lower is treated as a 14.

Tamer Divination cantrip

Reinforce

  • casting time1 action
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

You place your hand on one Large or smaller creature, imbuing it with the resilience and fortitude of stone. That target gains 4 temporary hit points. These temporary hit points disappear if you cast the spell again.
The temporary hit points granted by this spell increase by 3 when you reach 5th level (7), 11th level (10), and 17th level (13).

Tamer Transmutation cantrip

Flash

  • casting time1 reaction, which you take when a creature within 10 feet of you that you can see targets you with an attack
  • range10 feet

  • componentsS, M
  • durationInstantaneous

You exploit a creature’s focus on you to detonate a blinding flash of light. The attacking creature must succeed on a Constitution saving throw or be blinded until the end of its next turn.

Tamer 1st Evocation

Inner Flame

  • casting time1 bonus action
  • rangeSelf

  • componentsV
  • durationInstantaneous

Your body becomes wreathed in flame. Creatures you are touching must succeed on a Constitution saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a success. A creature you are grappling, or are grappled by, automatically fails this saving throw. If you are grappled by a creature that fails this saving throw, the creature releases you and the grapple ends.

Tamer 1st Abjuration

Peppermint Plate

  • casting time1 action
  • rangeSelf

  • componentsV, S, M
  • durationConcentration, up to 1 hour

A protective layer of hot, hard peppermint icing coats you. For the duration, you gain a +1 bonus to AC and if a creature hits you with a melee attack, the creature takes 1d4 fire damage. This damage can trigger no more than once per turn.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the fire damage increases by 1d4 for each slot level above 1st.

Tamer 1st Abjuration