Bonus Unarmed Strike

  • casting time1 Bonus Action
  • range5 feet

  • componentsNone
  • durationPassive

You can make an Unarmed Strike as a Bonus Action.

Monk 1st

Dexterous Attacks

  • casting timeAbility
  • rangeSelf

  • componentsNone
  • durationPassive

You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.

Monk 1st

Martial Arts Die

  • casting timeAbility
  • rangeSelf

  • componentsNone
  • durationPassive

You can roll 1d6 in place of the normal damage of your Unarmed Strike or Monk weapons. This die changes as you gain Monk levels, as shown in the Martial Arts column of the Monk Features table.

Monk 1st

Unarmoured Defense

  • casting timeAbility
  • rangeSelf

  • componentsNone
  • durationPassive

While you aren’t wearing armor or wielding a Shield, your base AC equals 10 + Dex. modifier + Wisdom modifier.

Monk 1st

Flurry of Blows

  • casting time1 Bonus Action
  • range5 feet

  • components1 Focus Point
  • durationPassive

You can expend 1 Focus Point to make two Unarmed Strikes as a Bonus Action.

Monk 2nd

Monk's Focus

  • casting timeAbility
  • rangeSelf

  • componentsNone
  • durationPassive

Your focus and martial training allow you to harness a well of extraordinary energy within yourself. This energy is represented by Focus Points. Your Monk level determines the number of points you have, as shown in the Focus Points column of the Monk Features table. You can expend these points to enhance or fuel certain Monk features. When you expend a Focus Point, it is unavailable until you finish a Short or Long Rest, at the end of which you regain all your expended points. Some features that use Focus Points require your target to make a saving throw. The save DC equals 8 plus your Wisdom modifier and Proficiency Bonus.

Monk 2nd

Patient Defence

  • casting time1 Bonus Action
  • rangeSelf

  • components1 Focus Point
  • durationPassive

You can take the Disengage action as a Bonus Action. Alternatively, you can expend 1 Focus Point to take both the Disengage and the Dodge actions as a Bonus Action.

Monk 2nd

Step of the Wind

  • casting time1 Bonus Action
  • rangeSelf

  • components1 Focus Point
  • durationPassive

You can take the Dash action as a Bonus Action. Alternatively, you can expend 1 Focus Point to take both the Disengage and Dash actions as a Bonus Action, and your jump distance is doubled for the turn.

Monk 2nd

Uncanny Metabolism

  • casting timeAbility
  • rangeSelf

  • componentsNone
  • durationPassive

When you roll Initiative, you can regain all expended Focus Points. When you do so, roll your Martial Arts die, and regain a number of Hit Points equal to your Monk level plus the number rolled. Once you use this feature, you can’t use it again until you finish a Long Rest.feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

Monk 2nd
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Unarmoured Movement

  • casting timeAbility
  • rangeSelf

  • componentsNone
  • durationPassive

Your speed increases by 10 feet while you aren’t wearing armor or wielding a Shield. This bonus increases when you reach certain Monk levels, as shown on the Monk Features table.

Monk 2nd

Title

  • casting timeTime
  • rangeRange

  • componentsComponent
  • durationDuration

Description

Class cantrip