Feline Agility

  • casting timemovement
  • rangeSelf

  • componentsS
  • duration1 round


When you move on your turn in combat, you can double your speed until the end of the turn. Once used, you can’t use this trait again until you move 0 ft. on one of your turns.

Tabaxi cantrip

Bardic Inspiration

  • casting time1 action
  • range60 feet

  • componentsV
  • duration10 minutes

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

At Higher Levels: Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

Bard 1st

Song of Rest

  • casting time
  • rangeearshot

  • componentsV
  • duration1 hour

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

Bard 2nd

Cutting Words

  • casting time1 reaction
  • range30 feet

  • componentsV
  • durationInstantenous

You learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others.

You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.

Bard 3rd