You create a bonfire on ground you can see. Creatures entering or ending their turn in the fire take fire damage.
You hurl a mote of fire at a creature or object. Make a ranged spell attack. On a hit, the target takes fire damage. A flammable object ignites if not worn or carried.
A spectral hand appears and can manipulate unattended objects, open doors, stow or retrieve items, and perform simple tasks.
This spell repairs a single break or tear in an object you touch, restoring it to working order if the damage is no larger than 1 foot in any dimension.
You cast unstable magical energy at a target. Make a ranged spell attack. On a hit, the target takes force damage. The damage increases as you gain levels.
You speak a one-word command to a creature that can understand you. On a failed Wisdom save, it obeys on its next turn.
You hurl a sphere of energy. Make a ranged spell attack. On a hit, the target takes acid, cold, fire, lightning, poison, or thunder damage.
You make yourself look different, including clothing, armor, weapons, and general appearance.
An invisible barrier of magical force grants +5 AC until the start of your next turn, including against the triggering attack.
You assume a different form. Options include aquatic adaptation, changing appearance, or natural weapons.
A line of roaring flame erupts from you. Creatures in the line take fire damage on a failed Dexterity save.
You touch a willing creature, granting it the power to exhale destructive energy of a chosen type in a 15-foot cone.
A hand of compacted earth rises and grasps a creature. The target is restrained on a failed Strength save and can take bludgeoning damage each round.
You create three rays of fire and hurl them at targets. Make a ranged spell attack for each ray.