Create Bonfire

  • casting time1 Action
  • range60 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

You create a bonfire on ground you can see. Creatures entering or ending their turn in the fire take fire damage.

cantrip

Fire Bolt

  • casting time1 Action
  • range120 feet

  • componentsV, S
  • durationInstantaneous

You hurl a mote of fire at a creature or object. Make a ranged spell attack. On a hit, the target takes fire damage. A flammable object ignites if not worn or carried.

cantrip

Mage Hand

  • casting time1 Action
  • range30 feet

  • componentsV, S
  • duration1 Minute

A spectral hand appears and can manipulate unattended objects, open doors, stow or retrieve items, and perform simple tasks.

cantrip

Mending

  • casting time1 Minute
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

This spell repairs a single break or tear in an object you touch, restoring it to working order if the damage is no larger than 1 foot in any dimension.

cantrip

Sorcerous Burst

  • casting time1 Action
  • range120 feet

  • componentsV, S
  • durationInstantaneous

You cast unstable magical energy at a target. Make a ranged spell attack. On a hit, the target takes force damage. The damage increases as you gain levels.

cantrip

Command

  • casting time1 Action
  • range60 feet

  • componentsV
  • duration1 Round

You speak a one-word command to a creature that can understand you. On a failed Wisdom save, it obeys on its next turn.

1st

Chromatic Orb

  • casting time1 Action
  • range90 feet

  • componentsV, S, M
  • durationInstantaneous

You hurl a sphere of energy. Make a ranged spell attack. On a hit, the target takes acid, cold, fire, lightning, poison, or thunder damage.

1st

Disguise Self

  • casting time1 Action
  • rangeSelf

  • componentsV, S
  • duration1 Hour

You make yourself look different, including clothing, armor, weapons, and general appearance.

1st

Shield

  • casting time1 Reaction
  • rangeSelf

  • componentsV, S
  • duration1 Round

An invisible barrier of magical force grants +5 AC until the start of your next turn, including against the triggering attack.

1st
:(

Alter Self

  • casting time1 Action
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 1 hour

You assume a different form. Options include aquatic adaptation, changing appearance, or natural weapons.

2nd

Aganazzar's Scorcher

  • casting time1 Action
  • range30 feet

  • componentsV, S, M
  • durationInstantaneous

A line of roaring flame erupts from you. Creatures in the line take fire damage on a failed Dexterity save.

2nd

Dragon's Breath

  • casting time1 Bonus Action
  • rangeTouch

  • componentsV, S, M
  • durationConcentration, up to 1 minute

You touch a willing creature, granting it the power to exhale destructive energy of a chosen type in a 15-foot cone.

2nd

Maximilian's Earthen Grasp

  • casting time1 Action
  • range30 feet

  • componentsV, S, M
  • durationConcentration, up to 1 minute

A hand of compacted earth rises and grasps a creature. The target is restrained on a failed Strength save and can take bludgeoning damage each round.

2nd

Scorching Ray

  • casting time1 Action
  • range120 feet

  • componentsV, S
  • durationInstantaneous

You create three rays of fire and hurl them at targets. Make a ranged spell attack for each ray.

2nd