Create Bonfire

  • casting time1 Action
  • range60 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

You create a bonfire on ground you can see. Creatures entering or ending their turn in the fire take fire damage.

Conjuration cantrip

Fire Bolt

  • casting time1 Action
  • range120 feet

  • componentsV, S
  • durationInstantaneous

You hurl a mote of fire at a creature or object. Make a ranged spell attack. On a hit, the target takes fire damage. A flammable object ignites if not worn or carried.

cantrip

Mage Hand

  • casting time1 Action
  • range30 feet

  • componentsV, S
  • duration1 Minute

A spectral hand appears and can manipulate unattended objects, open doors, stow or retrieve items, and perform simple tasks.

Conjuration cantrip

Mending

  • casting time1 Minute
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

This spell repairs a single break or tear in an object you touch, restoring it to working order if the damage is no larger than 1 foot in any dimension.

Transmutation cantrip

Sorcerous Burst

  • casting time1 Action
  • range120 feet

  • componentsV, S
  • durationInstantaneous

You cast sorcerous energy at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 damage of a type you choose: Acid, Cold, Fire, Lightning, Poison, Psychic, or Thunder.
If you roll an 8 on a d8 for this spell, you can roll another d8, and add it to the damage. When you cast this spell, the maximum number of these d8s you can add to the spell’s damage equals your spellcasting ability modifier.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).

cantrip

Command

  • casting time1 Action
  • range60 feet

  • componentsV
  • duration1 Round

You speak a one-word command to a creature that can understand you. On a failed Wisdom save, it obeys on its next turn.

1st

Chromatic Orb

  • casting time1 Action
  • range90 feet

  • componentsV, S, M
  • durationInstantaneous

You hurl a sphere of energy. Make a ranged spell attack. On a hit, the target takes acid, cold, fire, lightning, poison, or thunder damage.

1st

Disguise Self

  • casting time1 Action
  • rangeSelf

  • componentsV, S
  • duration1 Hour

You make yourself look different, including clothing, armor, weapons, and general appearance.

1st Illusion

Shield

  • casting time1 Reaction
  • rangeSelf

  • componentsV, S
  • duration1 Round

An invisible barrier of magical force grants +5 AC until the start of your next turn, including against the triggering attack.

1st Abjuration
:(

Alter Self

  • casting time1 Action
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 1 hour

You assume a different form. Options include aquatic adaptation, changing appearance, or natural weapons.

2nd Transmutation

Aganazzar's Scorcher

  • casting time1 Action
  • range30 feet

  • componentsV, S, M
  • durationInstantaneous

A line of roaring flame erupts from you. Creatures in the line take fire damage on a failed Dexterity save.

2nd

Dragon's Breath

  • casting time1 Bonus Action
  • rangeTouch

  • componentsV, S, M
  • durationConcentration, up to 1 minute

You touch a willing creature, granting it the power to exhale destructive energy of a chosen type in a 15-foot cone.

2nd Transmutation

Maximilian's Earthen Grasp

  • casting time1 Action
  • range30 feet

  • componentsV, S, M
  • durationConcentration, up to 1 minute

A hand of compacted earth rises and grasps a creature. The target is restrained on a failed Strength save and can take bludgeoning damage each round.

2nd Transmutation

Scorching Ray

  • casting time1 Action
  • range120 feet

  • componentsV, S
  • durationInstantaneous

You create three rays of fire and hurl them at targets. Make a ranged spell attack for each ray.

2nd