You create a bonfire on ground you can see. Creatures entering or ending their turn in the fire take fire damage.
You hurl a mote of fire at a creature or object. Make a ranged spell attack. On a hit, the target takes fire damage. A flammable object ignites if not worn or carried.
A spectral hand appears and can manipulate unattended objects, open doors, stow or retrieve items, and perform simple tasks.
This spell repairs a single break or tear in an object you touch, restoring it to working order if the damage is no larger than 1 foot in any dimension.
You cast sorcerous energy at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 damage of a type you choose: Acid, Cold, Fire, Lightning, Poison, Psychic, or Thunder.
If you roll an 8 on a d8 for this spell, you can roll another d8, and add it to the damage. When you cast this spell, the maximum number of these d8s you can add to the spell’s damage equals your spellcasting ability modifier.
You speak a one-word command to a creature that can understand you. On a failed Wisdom save, it obeys on its next turn.
You hurl a sphere of energy. Make a ranged spell attack. On a hit, the target takes acid, cold, fire, lightning, poison, or thunder damage.
You make yourself look different, including clothing, armor, weapons, and general appearance.
An invisible barrier of magical force grants +5 AC until the start of your next turn, including against the triggering attack.
You assume a different form. Options include aquatic adaptation, changing appearance, or natural weapons.
A line of roaring flame erupts from you. Creatures in the line take fire damage on a failed Dexterity save.
You touch a willing creature, granting it the power to exhale destructive energy of a chosen type in a 15-foot cone.
A hand of compacted earth rises and grasps a creature. The target is restrained on a failed Strength save and can take bludgeoning damage each round.
You create three rays of fire and hurl them at targets. Make a ranged spell attack for each ray.